Busetti Garuti Redaelli
Via M. Montessori, 6
20094 Corsico Milano
T: +39 (0)2 4507 7105
Manuela Busetti and Andrea Garuti meet while studying Industrial Design at the Istituto Europeo di Design in Milan. Already during the academic years they face together the design issues and in 2004, in the year of the XX Compasso d’Oro ADI, their project, developed for the degree thesis, “Double”( an innovative cooler bag made of neoprene) is selected and published in the section “Progetto Giovane”. Upon graduation, in parallel with personal collaborations with design studios in Milan, they undertake together the business of freelance. Since 2004 they design for internationals competitions and companies of different sectors, table, bathroom fittings, sanitary ware, furniture, etc…
In 2007, with the project “Culla Belly” they win “thank to the unanimous opinion of the jury” the 1st prize in the international competition “Playing Design” sponsored by the town of Lissone in partnership with Triennale di Milano.
In 2008, they are both selected for the experimental project “Prime Cup 01” promoted by the Regione Lombardia and Triennale di Milano to facilitate the meeting between young designers and SMEs of Lombardy . The realized projects are exhibited and shown to the public in the Agora theater, at Triennale di Milano.
In 2007, Matteo Redaelli graduated from the Istituto Europeo di Design in Milan as Industrial Designer. Their three lives meet during the common collaboration with a Design studio in Milan. In 2008 start to work together on new projects combining their qualities and attitudes. New collaborations begin with companies of different sectors, taps, table, furniture for home, living room, bathroom, bedroom, outdoor.
In 2010, they win the Cristalplant design contest promoted by Zanotta and Cristalplant with the project of an innovative coffee table, called “Naica“.
In 2012, they win it again with the versatile project of the table “Verve” for Poliform. The common denominator of the three designers are the interest in research, reworking and the decontextualization of technologies and materials for the creation of unseen and innovative objects.